My first professional job. I was responsible for creating the CG Scarecrow character for a short film.
Starting from an outline sketch done by Warren Holder, I've done an extensive additional concepting in order to create viable deformations. I cleaned up the scan data of the actor and created an initial set of blendshape that were used to drive the final digital puppet, I also concept the material and final look of the Scarecrow, textures and lookdev work was done in Mari Maya and Arnold.
Production company DMC Film.